Recently I had a first look into Vulkan development. So I started by reading a Vulkan Tutorial. It’s rather detailed and actually it takes a long time before you see your first shaded triangle (about 900 lines of code!). The Vulkan Tutorial has some software requirements on Linux, which are explained in detail in the Development environment for Linux. In order to make things easier for openSUSE users here is the package list you need to have installed. Just install them via zypper.

Since the tutorial is using C++ …

# if you don't have the C++ compiler installed yet
zypper in gcc-c++

Vulkan packages

zypper in vulkan-tools vulkan-devel vulkan-validationlayers libvulkan_intel libvulkan_radeon

Shader Compiler glsc for generating SPIR-V binaries

zypper in shaderc

GLM library needed for linear algebra operations (not included by Vulkan, but also popular on OpenGL)

zypper in glm-devel

GLFW library for window handling, etc. used by the Tutorial (Vulkan is platform-agnostic!)

zypper in libglfw-devel

Other needed packages since mentioned in the sample Makefile of the Tutorial

zypper in libXi-devel libXxf86vm-devel

Shaded Triangle

And now have fun with the Vulkan Tutorial ! :-)